Bioshock User Reviews
BioShock is a narrative-driven action experience that allows players to do the impossible as they journey through an amazing, immersive and terrifying world. Caught between powerful forces and hunted down by genetically mutated citizens, the player will come to grips with the mysterious and fascinating world of Rapture, a distinct Art Deco underwater utopia gone mad. BioShock not only challenges the players’ capacity to adapt and survive, but brings to question their values and commitment to the inhabitants of Rapture. With smart and adaptive AI, no encounter ever plays out the same, while numerous customization options provide gamers with an experience that adapts to their playing style.
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Some of the Splicers' distorted faces were based on photos of WWI veterans who had undergone facial reconstructive surgery
The look of the "Bouncer" Big Daddies (the ones with the drills) was inspired by a nineteenth century French diving suit.
At one point the game was to feature bosses known as Savants, which were basically brains in a jar which had evolved beyond having physical bodies. This was scrapped when they realized fighting brains in a jar was just not fun game play
The game went through multiple incarnations during development ranging in time periods from the 1930s to the future. Rapture was intended to be very functional, looking more like an underground subway system rather than an underwater base. The style was considered just too bland and Art Deco was decided on.
Even though they were always called "Little Sisters" in the game design documents, the Little Sister was not always designed as a little girl but always needed to be a sympathetic character. Originally the Little Sister was going to be a slug, but it had no appendages and could not present emotion without a face. Several other designs were attempted such as a crab and a crippled dog. However, none of these designs were sympathetic enough, and the little sister became a small human girl.
The Big Daddy voices are recordings of the voice actor's vocalizations played at a slower speed.Quotes
Andrew Ryan: I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well.
Atlas: Would you kindly?
Andrew Ryan: We all make choices, but in the end our choices make us.
In the end what separates a man from a slave? Money? Power? No, a man chooses, and a slave obeys!
Little Sister: Please get up, Mr. Bubbles! Please!Easter Eggs
In the Fort Frolic level, go to the projection room above the theatre that where Sander Cohen killed the piano player. Look closely at the film strip playing in the projector - its the logo for Irrational Games, which is Ken Levine's studio now known as 2K Boston, who developed Bioshock.