Alien Isolation 3.71/5 (8)

Alien Isolation Reviews by Gamers

Alien Isolation User Reviews

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

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Instead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound and smell.

The Alien A.I was programmed with a complex set of behavioural designs that progressively unlock as it encounters the player to create the illusion that the Alien is learning from its encounters with the player and adjusting its hunting strategy appropriately. This includes the ability for the Alien to investigate "secondary sources" of disturbances; for instance, if it notices a locker or air lock is open, the Alien will search for who opened it.

Though the game is set in the future, the technology depicted the game is made to look as if it were designed in the 1970s in order to match the look of the first Alien film.

20th Century Fox provided The Creative Assembly with three terabytes of archived data related to the original Alien film, including notes on prop and set design, behind the scenes photos, videos, and the film's original sound effect recordings, to help Creative Assembly authentically recreate the atmosphere of the film. Among the source material provided by 20th Century Fox, was the film's original musical soundtrack, to which the developers re-recorded several of the original cues with a full orchestra, including some of the musicians who worked on the first film's soundtrack.

The Alien itself was designed to look similar to H. R. Giger's original design for the creature from the first film, including the semitransparent head with visible skull underneath, the developers altered the Aliens design to feature recurved legs as opposed to the more humanoid legs the monster had in the original film, in order to provide the Alien a walk cycle that would hold up to scrutiny during longer encounters with the player.

Alien: Isolation features a dynamic sound engine which causes the music and sound effects to appropriately change based on the players actions, such as whether they are hiding or fleeing from the Alien

The Alien emits vocalisations which the player can listen for to gain understanding of its current intentions; a scream may indicate that the creature is about to attack, while other sounds may indicate the Alien has seen something, is searching or has lost all trace of its prey.

The game takes place between "Alien" and "Aliens"
The design of the character of Amanda Ripley is based on British actress Elizabeth Inglis during her youth. Inglis is the late mother of Sigourney Weaver, who played Ellen Ripley in the films. The first reference of Amanda Ripley in the Alien canon was a photograph of Amanda that is seen in the extended Special Edition of Aliens, in which Amanda is shown as an old woman in a photo given to Ripley by Burke prior to the conference room scene. A photo of Inglis was used for that scene.

Ellen Ripley: Final report of the commercial starship Nostromo. Third officer reporting. The other members of the crew - Kane, Lambert, Parker, Brett, Ash and Captain Dallas are dead. Cargo and ship destroyed. I should reach the frontier in about six weeks. With a little luck, the network will pick me up. This is Ripley, last survivor of the Nostromo, signing off.

Working Joe: Why not ask me about Sevastopol's safety protocols?

Working Joe: You and I are going to have a talk about safety.

Working Joe: I'm going to catch you.

Easter Eggs
BLADE RUNNER ORIGAMI UNICORN:The origami unicorn seen in Blade Runner can be spotted multiple times around the Sevastopol, specifically near areas with androids. Origami unicorns can be found inside glass lockers and on benches in android infested areas

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Good game!


Love this game!